Wow 4.3.4 Private Server Repack
Oct 02, 2014 - WoW Private Server - 4 Replies Since there isn't a repack with the current arkania revision posted, I decided to create one. I have added the 6.5.0 ArkDB and the newest compile of the ArkCORE4. May 31, 2018 - EmuCoach A World of Warcraft Emulation Community, offering WoW Repacks, WoW Emulation, WoW hacks, WoW exploits, WOW server.
Posted by dfighter @ 19. October 2014 Hi there! As all of you might have noticed, there haven't been any commits for over a year now. This means Arcemu is in hibernation mode. Since it doesn't look like there would be more activity in the foreseeable future, due to disinterest and time constraints I've disabled registration and login to the forums. The forum will now remain static and will serve as a knowledge base like the wiki.
The github repository will also remain intact, so if anyone feels like to fork the project and continue or just mess around with it, feel free to do so! NOTE to self and Hasbro: Comment out line 334 of admin/sources/handlers/han_login.php to re-enable forum login.
Posted by dfighter @ 28. February 2012 Hi there! As of revision we have successfully reached Milestone #2! In this milestone we had the following objectives, which we have achived. • Destructable buildings support • Worldstate support • SOTA, IOC, Arenas review • Move BG and Arena code to plugins Implementation of this Milestone took us a total of 6 months ( we have been less active lately, that's why this long ). Work started with revision and ended with revision.
Congratulations on a job well done for everyone who participated, and thanks for everyone who contributed! Posted by dfighter @ 07. November 2011 Ladies and gentlemen, murlocs and gronns, orcs and elves! The time has finally come for the Arcemu project to move over to GIT! We've been considering this move for a long time, and actually even announced our intention at one time, but due to various reasons we couldn't make this move until now. Why are we moving to GIT?
GIT was designed for speed and massive open-source collaboration, so according to Linus Torvalds it's much better for us. Ofc based only on his word we wouldn't make such a move, so we had some tests, and it is indeed faster to work with, because everyone has a local copy of the entire repository. It also makes collaboration a lot easier, since lots of people already transitioned to GIT and are reluctant to use SVN again. Where are we moving to? We chose Github as our host, it's very popular, and easy to use. The Arcemu GIT repository is already up on github: It is already a fully working repository, converted from the SVN, so our full history is up there! You can read-only clone using the following URL: git://github.com/arcemu/arcemu.git EDIT: The move is now complete, the documentation on the wiki has been updated ( although it can use some more work ), the SVN repository has been reset and I've put a notification there for people who might not understand why their SVN client is downloading revision 0 all of the sudden!
Posted by dfighter @ 24. September 2011 Hi there! As you all might have seen in the commit message of, we've reached. For this milestone we had 2 main objectives, which have been of course achieved! • Rework the way summons are handled ( possessed stuff, totems, guardians, critters, temporary pets, etc ) • Implement vehicle support Both of these are very important for our progress!
Implementation of Milestone1 took a total of ( including the trunk and branches ) Work started with on June 28, 2011 Work ended with on Septermber 25, 2011 Congratulations on a job well done for everyone who participated, and thanks for everyone who contributed! Posted by Hasbro @ 15. May 2011 ArcEmu is currently looking for creative, fun individuals to join our team and community. We are looking for programmers who are interested in not only improving our project, but expanding their horizons.
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